#FFXIVHEALERSTRIKE - Page 178 (2024)

Repeating the same, dumb, trite, repetitive, pedestrian arguments. If this guy has said anything fresh or made any good counterpoint or supportive argument let me know.

Like "dungeons are casual content"... ok, please stand in line, 54235908092385 other people have said it before you.

Did these people ever play in HW when it was far, far harder to play healerless in dungeons?

#FFXIVHEALERSTRIKE - Page 178 (5) Originally Posted by Rehayem

So far in his video he says:
- Yoshi P promises individuality therefore there will be
- Taking WAR's bloodwhetting would strip it out of its individuality, so SE must balance around it
- He doesn't care that dungeons can be cleared without healers, because (apparently) high end content isn't affected
- You signed up as healer, therefore you shouldn't expect a bigger DPS rotation like actual DPS roles; however he still finds it valid to ask for more, but it's still not your job to DPS more
- If you, as healer, want a full-on rotation, go play DPS
- He agrees Cleric Stance was great and rewarding
- Just because TOP was cleared without healers doesn't mean it's valid
- Healers need to be ready to heal when necessary, and their rotation should remain basic
- "The individuality is the way you play the job and how each functions differently between each of them"
- He doesn't agree casual content (aka dungeons) should have any heals check because he doesn't want to feel any pressure because he just wants to get in and get out. Having heal checks in casual content will cause people to fail said content
- "Healers that complain about this don't do that content that's actually hard" timestamp
- You need to get into high end content to see actual healing stuff
- "This person (referring to Gemina) has never played in a static that's high end because people will work together to reduce the amount of healing needed"
- He argues if they reduce oGCD heals and add more needed healing, people will get annoyed they need to stop and cast heal because you'll be barraged by mechanics
- FFXIV was never meant to be designed where lots of heals are needed (one comment in his chat says "they want wow type of healing")
- Because people always tried to sneak more damage in, SE essentially started moving away from heals to mitigation based system
- He reiterates that healers had more stuff to do back in ARR, HW and SB (aside from Cleric Stance, SCH's Shadow Flare, Miasma 2, WHM's Aero 2, etc)
- He compared WoW and FFXIV to be in similar in terms of raiding, but not so much in casual content. If you want to be a healer that heals more, you should play a MMO that provides that instead of FFXIV
- He admits himself that if he had a WAR in his savage party, he didn't feel needed as a healer, any other tank was ok
- "I go into healer with the mindset I don't wanna heal" timestamp

I stopped at hour 1:06 because I got tired, but here are some snippits that caught my attention. In the last one it sounds like he should switch to DPS if he wanna DPS more.

I didn't see this but thanks for basically telling me nothing was noteworthy in that video.

And this idea that "healers that complain about this don't do that content that's actually hard" needs to die because 80% of the players in this game primarily play normal mode content. The game should be fun in normal mode content.

I love how the goalpost back in ShB/early EW was that people complaining about healers are toxic elitists who want the game to become too hard.

And then you now have people saying these healer mains that are dissatisfied are actually noob casuals who don't do any hard content.

Nice goalpost shifting.

And even then, as someone who had multiple tiers of 99 percentiles on healer and finished rank 4 at the highest, healing gameplay has unquestionably declined in high end content as well, because the glut of free oGCDs have removed player skill expression when it comes to healing efficiency optimization. You barely need to fuse together a few neurons now to reach 0 GCD healing on most Savage fights. You barely need to think about movement or slidecasting. And the atrociously asinine design philosophy of using body checks to inflate the difficulty of Ultimates and Savages has meant that triage as a valuable progression skill is worth half a penny, if even that. If making a mistake means everyone dies, do you even need the healer to try to fix anything? All this means that at the high end, healer gameplay has declined greatly as well.

Finally, this streamer/Youtuber hasn't even healed at all during HW/SB, and not even during Shadowbringers. Literally WTF would he know about what good healer gameplay looks like.

#FFXIVHEALERSTRIKE - Page 178 (2024)
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