Elden Ring 1.08 Poise Breakpoints (PvE & PvP) (2024)

Here we update the new Elden Ring 1.08 Weapon Poise Breakpoints for every weapon type and attack!

How Do Poise Breakpoints Work for Each Weapon Class in Elden Ring?

First of all, if you don't know how the poise breakpoints work for each weapon class in Elden Ring, let's break it down for you simply here:

Elden Ring uses a system referred to as passive poise which would be this Poise number under the Base Stats of your character. If this number is higher than the amount of poise damage a weapon does, then your opponent will not be able to stun you and you get the opportunity to smack them back in their stupid face. This is essential knowledge since when you're fighting against another player, especially in the new Colosseum arenas, trading hits are bound to happen. But the question now becomes how do you know how much poise damage each of the different weapons does? Unfortunately, the game doesn't tell you, but thankfully there are pro players who have tested out all of the weapon types and discovered how much poise damage each one of them does.

Elden Ring Poise Breakpoints Chart for All Weapon Types & Attacks

With the changes and nerfs into the weapons in the 1.08 patch, there are huge noticeably different for all the new breakpoints. Thankfully, the famous Elden Ring Youtuber JeeNiNe Media tested and sorted out the new weapon poise breakpoints for Elden Ring 1.08, let's take a close look now.

Weapon Type (Class)Attack Type
Poise Breakpoints
Dagger (Small)
1h R141
1h running R282
1h jumping R161
1h jumping R2 / Stuns>133
2h R153
2h R291
2h jump R1
79
2h jump R2 / Stuns>133
Powerstance L1 (3 hits)73
Powerstance jump L1>133
1h Guard Counter>133
Claw (Small)
1h R155 (41 Hook Claws)
1h R2
109 (82 Hook Claws)
1h jump R182 (61 Hook Claws)
1h jump R2 / Stuns>133
2h R165 (49 Hook Claws)
2h R2120
2h jump R198 (73 Hook Claws)
2h jump R2 / Stuns>133
Powerstance L182 (61 Hook Claws)
Powerstance jump L1 / Stuns
>133
Rapiers(Small)1h R145
1h R2
89
1h jump R167
1h jump R2 / Stuns>133
2h R158
2h R298
2h jump R175
2h jump R298
Powerstance L153
Powerstance jump L1 / Stuns
>133
Whips(Small)1h R155
1h R2
109
1h jump R182
1h jump R2 / Stuns>133
2h R171
2h R2121
2h jump R1105
2h jump R2 / Stuns>133
Powerstance L165
Powerstance jump L1 / Stuns
>133
Twinblades (Fast)1h R168
1h R2
117
1h jump R187
1h jump R2 / Stuns>133
2h R164
2h R2127
2h jump R195
2h jump R2 / Stuns>133
Powerstance L169
Powerstance jump L1 / Stuns
>133

1h R168
1h R2
117
1h jump R187
1h jump R2 / Stuns>133
2h R164
2h R2127
2h jump R195
2h jump R2 / Stuns>133
Powerstance L169
Powerstance jump L1 / Stuns
>133
Fists (Small)
1h R168
1h R2 / Stuns
>133
1h jump R1101
1h jump R2 / Stuns>133
2h R181
2h R2>133
2h jump R1123
2h jump R2 / Stuns>133
Powerstance L181
Powerstance jump L1 / Stuns
>133
SS, CS, Katana, Spear, Axe (Fast)1h R158
1h R2
116
1h jump R187
1h jump R2 / Stuns>133
2h R175
2h R2127
2h jump R1133
2h jump R2 / Stuns>133
Powerstance L169
Powerstance jump L1 / Stuns
>133
Heavy Thrusting Sword (Medium)1h R164
1h R2
127
1h jump R196
1h jump R2 / Stuns>133
2h R183
2h R2>133
2h jump R1124
2h jump R2 / Stuns>133
Powerstance L176
Powerstance jump L1 / Stuns
>133
Flails(Medium)1h R182
1h R2 / Stuns
>133
1h jump R1123
1h jump R2 / Stuns>133
2h R1105
2h R2 / Stuns>133
2h jump R1

123

2h jump R2 / Stuns>133
Powerstance L198
Powerstance jump L1 / Stuns
>133
Hummers(Medium)1h R188
1h R2 / Stuns
>133
1h jump R1132
1h jump R2 / Stuns>133
2h R1115
2h R2 / Stuns>133
2h jump R1132
2h jump R2 / Stuns>133
Powerstance L1105
Powerstance jump L1 / Stuns
>133
Halberds, Scythes(Medium)1h R1125
1h R2 / Stuns
>133
1h jump R1125
1h jump R2 / Stuns>133
2h R1 / Stuns>133
2h R2 / Stuns>133
2h jump R1/ Stuns>133
2h jump R2 / Stuns>133
Powerstance L1/ Stuns>133
Powerstance jump L1 / Stuns
>133

Notes:

- R1, running 1 and crouch r1 have the same value

-R2 and running r2 have the same value

-Shield poking and one-handed R1 share the same value

-There could be an error margin of 1 Poise because when you test in the game you don't see the decimal numbers, so Sometimes decimal numbers can introduce an error of one Poise. Although all the numbers you see here have been tested in games, so they are different definitely some combinations that will grant you the correct amount given the number, which basically means that most likely every number that you see here is going to be accurate but there might be some of them where you need one more Poise depending on your armor and your decimal values in your armor combination. So basically all the numbers here should be accurate but there could be sometimes an error of point something which gives an error of 1 Poise.

-Not all attacks within the same weapon class share the same values. Some weapons have different animations for a particular R2 or something and can change here and there, but for the most part, all the numbers you see here are for the standard attack.

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